for
(shift = limit; shift >= 0; shift--)
{
// Low
val = Low[iLowest(NULL,
0, MODE_LOW, ExtDepth, shift)];
if (val == lastlow)
val = 0.0;
else
{
lastlow =
val;
if
((Low[shift] - val) > (ExtDeviation*Point))
val
= 0.0;
else
{
for
(back = 1; back <= ExtBackstep; back++)
{
res
= LowMapBuffer[shift+back];
if
((res != 0) && (res > val))
LowMapBuffer[shift+back]
= 0.0;
}
}
}
if (Low[shift] == val)
LowMapBuffer[shift]
= val;
else
LowMapBuffer[shift]
= 0.0;
// High
val =
High[iHighest(NULL,0,MODE_HIGH,ExtDepth,shift)];
if (val == lasthigh)
val = 0.0;
else
{
lasthigh =
val;
if ((val -
High[shift]) > (ExtDeviation*Point)) val = 0.0;
else
{
for
(back = 1; back <= ExtBackstep; back++)
{
res
= HighMapBuffer[shift+back];
if ((res != 0)
&& (res < val))
HighMapBuffer[shift+back]
= 0.0;
}
}
}
if (High[shift] == val)
HighMapBuffer[shift]
= val;
else
HighMapBuffer[shift]
= 0.0;
}
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